weapons: weapons examples: items: item examples: weapons: Weapons are divided in four groups:
Nevertheless, it's important, that the weapons of the individual groups have the same color scheme for all three characters. So standard shot is allways in yellow colors, bounce shot always in blue, mines in red and special in green. All weapons, including the standard shot, can be upgraded by special items (upgrade chips), that can be found in the level or be droped by certain enemies and bosses. There are three upgrade steps for the weapons:
Example for a mine, the player can drop. It will blink and explode after a given time. items: For the upgrades the player needs to find a increasing ammount of upgrade chips:
Maybe I'll get some better ideas for that. I really liked the weapon mechanics of Silent Bomber. It would be nice to incorporate the stylus and stylus-moves on the touchscreen for the weapons a lot more. Think about the drawing-shapes for the boomerang in Zelda. Some ideas will follow soon... Of course there are items for ammunition and health and so on. They are hidden in destroyable crates or other objects. items: ammo for all weapons (except for standard shot) health +20 health +50 health 100% health upgrade??? smart bomb??? upgrade chip for standard shot upgrade chip for bounce shot upgrade chip for mines upgrade chip for special weapon item examples: The upgrade clips for all four weapon types in their different colors. |