enemies:
Eternal Circle features about 30 to 40 enemies from different classes, like soldiers, animals, spiritual beings and other monsters. Some of them are reused characters with changed colors or weapons (like for example the Halberd Knight and the Axe Knight). Then there are at least 6 boss monsters which are quite hard to overcome. (There's already a detailed excel sheet with all the creatures, their abilities, needed time to create the 3D and the 2D stuff, number of animations and so on).
Here's a (german) table: Creatures


Paladin:
This is a enemy character for the battle screen. Just another proof of the technical restricition and for creation time evaluation.
In the top left corner you can see the 2D-sprite of the Paladin Knight for the Strategy Screen. It's a 32x32 pixel sprite with about 16 colors. It has also been scaled to be recognizable on a PC screen.
paladin character
792tris, one 256tex (256col) for character + 100tris, one 128tex (256col) for the axe and enough texspace for at least one other weapon remaining

pose screen
Just a pose screen of both characters